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function Wo_Ajax_Requests_File(){ return "https://bestchristian.com/requests.php" } function RunLiveAgora(channelName,DIV_ID,token) { var agoraAppId = ''; var token = token; var client = AgoraRTC.createClient({mode: 'live', codec: 'vp8'}); client.init(agoraAppId, function () { client.setClientRole('audience', function() { }, function(e) { }); let rand = Math.floor(Math.random() * 1000000); client.join(token, channelName, rand, function(uid) { }, function(err) { }); }, function (err) { }); client.on('stream-added', function (evt) { var stream = evt.stream; var streamId = stream.getId(); client.subscribe(stream, function (err) { }); }); client.on('stream-subscribed', function (evt) { var remoteStream = evt.stream; remoteStream.play(DIV_ID); $('#player_'+remoteStream.getId()).addClass('embed-responsive-item'); }); }
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Street Fighter 6 Meets Zenless Zone Zero: A Dev Roundtable | #game

Street Fighter 6 Meets Zenless Zone Zero: A Dev Roundtable

Street Fighter 6 Meets Zenless Zone Zero: A Dev Roundtable

In a developer roundtable by Hoyoverse, Street Fighter 6's director and producer connect with Zenless Zone Zero's producer. Emphasizing shared principles, Nakayama and Li aim for player enjoyment and accessibility in game design.